#Unreal Prefabs plugin

1 messages · Page 1 of 1 (latest)

cold wing
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UPDATE: Plugin is now available (paid) on Fab


Im working on a prefab system plugin, the goal is to mimic Unity's Prefab System and UE's Child Actor Components but without their issues and with more control on them for BP and C++ user.

The plugin will be selled on Fab, once bought people can request a github access to the private repo if you want to more control

More in depth details on the website: https://hzfishy.gitbook.io/unrealprefabs/

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i appreciate any feature question/request as the goal of this plugin is to be as modular as possible to be usable in small or big productions

cold wing
brave ledge
cold wing
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so when you download it you dont have access to the source code ?

brave ledge
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You do

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When you download it you get the source folder

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At least I have before 😅

cold wing
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okay, ill keep the github repo anyways (because i use it 😆) but also in case some friendly people wants to do PRs or to control better what updates they get through the commits

brave ledge
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My main question would be, what is the pricing you have in mind, and what would this offer over a free plugin, such as Prefabricator?

brave ledge
cold wing
# brave ledge My main question would be, what is the pricing you have in mind, and what would ...

i have 0 clue of the pricing, this plugin is a lot of work but i dont like selling stuff at a high price, i guess something like 50€ for under 100k and maybe 80€ for above ?
as for prefabricator, i answered so much this question that i have to write a Q&A to avoid repeating myself haha.
Basically the pros of my plugins is that we stay in the UE workflow (actors + comps), so no custom assets. This can make refactoring or conversion fast for already running projects.
Also, second MAIN feature of my prefab system is to handle custom spawn params and editor + runtime properties, this empowers designers (BP) and devs (c++)

brave ledge
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Interesting. How do you hook into the visualisation of the component for only the bp editor world?

cold wing
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and as a said somewhere sometime ago prefabricator is already a great plugin, but IF you dont need the prefabs to run logic depending on variables

cold wing
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i dont use comp viz class

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to limiting

brave ledge
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Interesting. So can you swap the prefab actor at runtime?

For instance I have a fruit tree, and prefab components for the fruits, can I swap what fruit an already spawned tree has?

cold wing
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(the spawn params and props are instanced uobjects/structs that you can set/read in c++/BP + editor details, so kind of fragment system)

brave ledge
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Interesting, sounds like a decent upgrade over the alternatives

cold wing
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i appreciate your interest

cold wing
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little preview, class getter are instanced UObjects that allows C++ and Bp programmers/designers to control WHAT class will be spawned.

here you have a WIP preview of the Single and Random class getters.
You can make your owns

cold wing
cold wing
cold wing
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Unreal Prefabs plugin

cold wing
cold wing
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starters of networked spawned prefabs and replicated prefab properties objects

cold wing
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ETA : Mid August

cold wing
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got it working with static light baking

cold wing
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Plugin is now available (paid) on Fab

winter jetty
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Looking forward to picking this up on payday

cold wing