#Hey folks, when I turn on Nanite for

1 messages · Page 1 of 1 (latest)

mighty geyser
#

@valid bear I'm experiencing exactly the same issue (UE 5.6), and also running out of googled options. Literally everything you are doing I have also tried and experienced the same issues. It's infuriating, because there's limited info on what could be happening.

random osprey
#

Yeah I think it's just Nanite landscapes being plain broken in 5.6

mighty geyser
#

When I test a blank open world level it works with nanite! I read a suggestion that world partition has an influence here. So it may be that just non-partitioned landscapes is broken. More testing needed...

mighty geyser
#

I can confirm that when I don't use a Landscape, and instead export a mesh from Gaea, nanite works just fine...

valid bear
#

hey folks, if you want to work around this for now, just turn on world partition. the problem does not occur when world partition is enabled, annoyingly.

#

I planned on using WP from the jump, but for my learning, I wasn't ready to really mess with it, but had to go ahead and jump headfirst in and use it, because it does remediate the nanite issue, from what I can tell. I was not able to reproduce the issue with world partition on, at all.