The Unreal Engine Reflection System encapsulates your classes with various macros that provide engine and editor functionality. When programming with Unreal Engine, it is possible to have standard C++ classes, functions, and variables. But, by using the reflection system you can send code/variables/dispatchers to the front end of the engine/editor to use for other things.
The Unreal Engine Reflection System encapsulates your classes with various macros that provide engine and editor functionality. When programming with Unreal Engine, it is possible to have standard C++ classes, functions, and variables. But, by using the reflection system you can send code/variables/dispatchers to the front end of the engine/edit...