#Custom FGameplayEventData struct ?
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Hi,
From what I read (and seen), it will be hard to make a custom
that being said, you can probably add new field to the existing one by modding the engine
I would advise to use a TInstancedStruct array for that.
You can have a look at Narxim's Custom GE Context for an example, or look on internet
I didn't read this correctly
As an alternative, I could also put the data on the context (we already have a custom context struct).
That's the easiest of all, and probably the least dangerous
yeah custom GameplayEventData is a proper pain
cause its not built to be extendable and instatiated like say FGameplayEffectContext
we worked around this limitation by using target data and using that for "custom stuff"
works fine, and is easy to do
Custom FGameplayEventData struct ?
Thanks for the replies.
We started using the instanced structs just recently, and I can only agree they're a great tool.
(We use it in our custom effect context).