#Custom FGameplayEventData struct ?

1 messages · Page 1 of 1 (latest)

warm cedar
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Hi,

From what I read (and seen), it will be hard to make a custom

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that being said, you can probably add new field to the existing one by modding the engine

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I would advise to use a TInstancedStruct array for that.

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You can have a look at Narxim's Custom GE Context for an example, or look on internet

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I didn't read this correctly

As an alternative, I could also put the data on the context (we already have a custom context struct).
That's the easiest of all, and probably the least dangerous

umbral sluice
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yeah custom GameplayEventData is a proper pain

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cause its not built to be extendable and instatiated like say FGameplayEffectContext

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we worked around this limitation by using target data and using that for "custom stuff"

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works fine, and is easy to do

warm cedar
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Custom FGameplayEventData struct ?

harsh igloo
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Thanks for the replies.
We started using the instanced structs just recently, and I can only agree they're a great tool.
(We use it in our custom effect context).