#DEADLINE DELIVERY - Wishlist now!

1 messages · Page 1 of 1 (latest)

left haven
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I'm sure many of you in here have seen me actively screensharing and working on this game from its inception about 7 months ago, it's come a long way. Excited to announce that the Steam Wishlist page is now live!

I'll keep on streaming and actively showing the game as I work on it more so you'll be sure to see me in the VC as I get closer to finishing this within the next 6-8 months!

https://store.steampowered.com/app/3745310/DEADLINE_DELIVERY/

Step into the driver’s seat of this fast, chaotic, and skill-driven racing experience, where you play as Carl — a monkey mailman who’s been late on his deliveries. Fed up with your missed deadlines, your boss has rigged your truck with explosives… and the timer’s already ticking.…

Release Date

Coming soon

▶ Play video
kind sable
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this is really cool, I love the UI and the game style looks really cute, congrats! was this made with BPs mostly or c++ etc out of curiosity? are ya just working on this yourself?

left haven
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@kind sable thanks! it's a mixture of both BP / C++. Some things I had to use C++ for like exposing certain things like locking rotation to blueprints on a simulated object during runtime, or integrating Steam shift+tab invites. But 70/30 blueprints/c++