π Hi, I am trying to create a vehicle combat game where cars are tiny and we are driving in real life sized environments. My dream game - mix of Vigilante 8, Carmageddon and Micro Machines π
While I am pretty confident that I will manage with environments and technical side of 3D art I am not sure how I can create other stuff like cars that are deforming (stretching to one side while cornering for example) or weapons system but those are topics for another post π
Project is in very early stage but I hope that I will endure at least to vertical slice of sorts π
#Toy vehicle combat game
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For deform check out this guy's work I was pretty happy with it so far: https://www.fab.com/listings/1c629d9e-044e-439b-873c-0b27f8e65902
Fab.com
Easy Static Mesh Deformation ComponentThe Easy Static Mesh Deformation Component plugin is the extension component for visual damage simulations for your existing vehicle systems. Easy to integrate through our component structure, just pull it in and get started. In addition to the component you get an editor utility with which you can easily pr...
Nice but I am looking for diffrent type of deformations π I am not looking for damage deformations but rather kind of toon stylized ones. My main reference is game called Cel Damage π
Today I managed to setup control rig so I can deform parts of my car but how to transfer that to gameplay I have no idea π
https://www.youtube.com/watch?v=XuOmJZLLN_A&t=793s
Cel Damage Overdrive PS2 Gameplay
Release Date: December 12, 2002
Platforms: GameCube, PlayStation 2, Xbox
PCSX2 Settings:
Renderer: OpenGL (Hardware)
Interlacing (F5): Auto
Texture Filtering: Bilinear (PS2)
Internal Resolution: 8x Native
Anisotropic Filtering: 16x
Mipmapping: Basic (Fast)
CRC Hack L...
Vigilante 8, Carmageddon and Micro Machines
i really enjoyed those games lol. all the best!
i think ue added some stuff to do deformations and they look cartoony.
https://www.youtube.com/watch?v=9CizaHcPMiU
Topic: Unreal Engine 5.2 - Mesh Deformation With Blueprints and PCG
In this beginner blueprints tutorial, I will go through step-by-step on how to create a Blueprint that utilizes the PCG Framework to add the ability to Twist, Bend, and Deform/Warp Static Meshes, as well as add Tessellation to Meshes in Unreal 5.2.
If you liked this video, yo...
This looks interesting π€
unreal has a live gpu deformer system using compute shaders, it takes input from control rig too! Maybe it would work for you? https://youtu.be/6HAiRfRc5bQ?si=qsbqzD45kJZ71DEe
Guess whatβs finally here? Animation Deformers in Unreal are ready to shine in Sequencer! From setup to creating your very own custom Deformer, this video has it all. By the end, youβll know ALL the secrets (and maybe even a few pro tricks π). Ready to level up your animations? Letβs gooooo! ππ₯
π§€Our courses :
https://www.proj...
Definietly gonna dive into that! Thanks! For now tho I have created controls for my bones in Control Rig and it is working! At least in Control Rig editor - now I have to make it work with my car BP but I have no idea how yet π
So for now I have youtube playlist with tutorials and I am plowing through them π