#Toy vehicle combat game

1 messages Β· Page 1 of 1 (latest)

supple trail
#

πŸ‘‹ Hi, I am trying to create a vehicle combat game where cars are tiny and we are driving in real life sized environments. My dream game - mix of Vigilante 8, Carmageddon and Micro Machines πŸ˜„
While I am pretty confident that I will manage with environments and technical side of 3D art I am not sure how I can create other stuff like cars that are deforming (stretching to one side while cornering for example) or weapons system but those are topics for another post πŸ˜„
Project is in very early stage but I hope that I will endure at least to vertical slice of sorts πŸ˜„

brisk cove
#

For deform check out this guy's work I was pretty happy with it so far: https://www.fab.com/listings/1c629d9e-044e-439b-873c-0b27f8e65902

Fab.com

Easy Static Mesh Deformation ComponentThe Easy Static Mesh Deformation Component plugin is the extension component for visual damage simulations for your existing vehicle systems. Easy to integrate through our component structure, just pull it in and get started. In addition to the component you get an editor utility with which you can easily pr...

supple trail
#

Nice but I am looking for diffrent type of deformations πŸ˜„ I am not looking for damage deformations but rather kind of toon stylized ones. My main reference is game called Cel Damage πŸ™‚
Today I managed to setup control rig so I can deform parts of my car but how to transfer that to gameplay I have no idea πŸ˜„
https://www.youtube.com/watch?v=XuOmJZLLN_A&t=793s

Cel Damage Overdrive PS2 Gameplay
Release Date: December 12, 2002
Platforms: GameCube, PlayStation 2, Xbox


PCSX2 Settings:
Renderer: OpenGL (Hardware)
Interlacing (F5): Auto
Texture Filtering: Bilinear (PS2)
Internal Resolution: 8x Native
Anisotropic Filtering: 16x
Mipmapping: Basic (Fast)
CRC Hack L...

β–Ά Play video
patent tide
#

Vigilante 8, Carmageddon and Micro Machines
i really enjoyed those games lol. all the best!

patent tide
# supple trail Nice but I am looking for diffrent type of deformations πŸ˜„ I am not looking for...

i think ue added some stuff to do deformations and they look cartoony.
https://www.youtube.com/watch?v=9CizaHcPMiU

Topic: Unreal Engine 5.2 - Mesh Deformation With Blueprints and PCG

In this beginner blueprints tutorial, I will go through step-by-step on how to create a Blueprint that utilizes the PCG Framework to add the ability to Twist, Bend, and Deform/Warp Static Meshes, as well as add Tessellation to Meshes in Unreal 5.2.

If you liked this video, yo...

β–Ά Play video
supple trail
#

This looks interesting πŸ€”

gloomy helm
#

unreal has a live gpu deformer system using compute shaders, it takes input from control rig too! Maybe it would work for you? https://youtu.be/6HAiRfRc5bQ?si=qsbqzD45kJZ71DEe

Guess what’s finally here? Animation Deformers in Unreal are ready to shine in Sequencer! From setup to creating your very own custom Deformer, this video has it all. By the end, you’ll know ALL the secrets (and maybe even a few pro tricks 😏). Ready to level up your animations? Let’s gooooo! πŸš€πŸ”₯

🧀Our courses :
https://www.proj...

β–Ά Play video
supple trail
#

Definietly gonna dive into that! Thanks! For now tho I have created controls for my bones in Control Rig and it is working! At least in Control Rig editor - now I have to make it work with my car BP but I have no idea how yet πŸ˜„
So for now I have youtube playlist with tutorials and I am plowing through them πŸ™‚