#Editor Lag From Large DataSet
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Im making a thread for the question cause i really ned some help on it
My current struct has a list of general widget data and style, ex: FButtonStyle, FSliderStyle.
The problem seems to be that because these styles have Brushes for multiple states, that at a certain point the editor starts trying to read the slate data even for things not currently visible at scale.
For example if i have 10 styles, even with empty brushes, and i put 10 styles into a struct, then put that struct in an array, you will see the issue.