#Stylized Rocks made using megascans
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Stylized Rocks made using megascans
I bashed a selected amount of megascans meshes together and merged them to get an interesting shape. After that did some clean up of the topology before handsculpting additional details and giving the rocks a stylized look. Final step was creating a lowpoly version, uv mapping and texturing. Finally creating a collision mesh and a master material inside the engine.