#ProjectGears2.0 (modular airship building)
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basic combat AI
Interesting project ๐ Looks cool
thank you ๐
right now its all just placeholder stuff since i usually make the mistake of going too early into polishing
added damage system
pathfinding for airships works
Hey @cunning arrow how did you implement the flying pathfinding?
Previous pathfinding was a sphere trace that went in a 360 until it found a trace that didn't return a hit result. That was then the are the ship would orient and move to.
Current pathfinding uses a A* navigation algorithm
I really like the pathfinding I implemented here because it doesn't rely on any navmesh
Combat behaviour will have to be adjusted some, but first I need to properly implement the pathing for the ships
Nice job man, looking good ๐
As for the pathfinding, are you subdividing the air space in cells or what?
Yes coordinates are rounded in a way that they can be assigned to a grid this grid is then checked using a box trace
The algorithm can be run within a while loop due to how quick it is. Should there ever be a issue with a path not being accessible or will go past its count threshold and exit the loop