#Procedural Dungeon Generation

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hollow sentinel
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A small prototype project I've been working on spare time. UE5, no PCG or plugins, entirely C++ based.
Hopefully it should be fun to roam around and fight some enemies.

https://youtu.be/VkQwsNEjltI?si=T7z4yODgc9blDqpQ

In this video, we dive into procedural dungeon generation powered entirely by C++ and Unreal Engine, with no plugins or PCG involved. We explore the creation of diverse dungeon layouts, including room shapes and irregular structures. Color-coded debug rendering helps illustrate how paths, rooms, hallways, and walls interact in various shapes and...

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