#Mouse Controlled player

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tulip haven
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Can someone help me with mouse controlled player? Linking important info below

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I have the InputAction, NewInputMappingContext, and mesh setup. and by "setup" I mean they're all setup but I may need help connecting them together for a moveable player

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do not have a gamemode setup

tulip haven
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on pawn

tulip haven
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left is right and right is left(mouse control), anyone know how to inverse that?

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nvm

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this did it

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if I'm only on two axis how am i going forward/backward? is it a physics collide issue?