#Mouse Controlled player
1 messages · Page 1 of 1 (latest)
thread using the idea: https://forums.unrealengine.com/t/control-the-character-with-the-mouse/1414819/6
Epic Developer Community Forums
standard input: a pawn with a collider at the root + floating movement component: Play with the Floating Movement Component settings, flip the axis to fit your needs. Perhaps add a nicer custom curve to the Enhanced Input. You can restrict the boundaries with meshes or collision boxes. Looks like it could work fine-ish once tweaked:
I have the InputAction, NewInputMappingContext, and mesh setup. and by "setup" I mean they're all setup but I may need help connecting them together for a moveable player
do not have a gamemode setup