#OnLanded being flaky

1 messages · Page 1 of 1 (latest)

calm zephyr
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I'm experiencing this issue while trying to end airborne abilities in GAS. I seem to be getting tons of corrections from my ability using UAbilityTask_ApplyRootMotionJumpForce during the jump. Would you go into detail on the issues you experienced and the solution?

remote wagon
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I don't remember, it's been a while

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But with corrections/bad network conditions there were times where OnLanded wouldn't call reliably

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I'll try and see if I can find notes about it

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There are issues with the CMC's jumping code

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One being tracked for a potential fix in 5.6

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I think our "fix" was just to hook onto OnMovementModeChanged instead of OnLanded

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So we could reliably handle hitting the ground again

calm zephyr
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That sounds like a brilliant solution, because my current failsafe is to check for walking, which never seems to fail unlike OnLanded.

remote wagon
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OnLanded only gets called once to prevent corrections calling it multiple times iirc