Ive been working on an article explaining how to use github for game development would love to get some eyes on it https://dev.epicgames.com/community/learning/tutorials/1wzB/fortnite-metahuman-stop-losing-your-work-github-unreal-engine-integration
#How to use GitHub for Unreal
1 messages · Page 1 of 1 (latest)
Have you found any workaround to stop git from seeing blueprints as binary blobs?
Blueprints are binary blobs
Right. But perforce can parse them just fine
Is this the same as using Git on a Local Machine ?
You mean items like ASDALKJ132098DK1234dLKJ. I really cant see if should i push them or discard. 😄
unfortunately not yet