https://www.artstation.com/artwork/oJzXxq
In this project, I wanted to continue my hard surface modeling. The DRS-TH Fusion reflex sight provides plenty of interesting shapes and modeling challenges.
On top of that, I wanted to experiment with an alternative way of texturing a hero prop-achieving high-detail textures using low-memory-cost tileable masks, vertex colors, and two baked mesh maps. With each texture compressed appropriately in-engine, the total texture memory is just 31 MB.
By using this method across multiple hero props of the same material type, you can keep texture file sizes low-and your VRAM will thank you. This approach
In this project, I wanted to continue my hard surface modeling. The DRS-TH Fusion reflex sight provides plenty of interesting shapes and modeling challenges. On top of that, I wanted to experiment with an alternative way of texturing a hero prop—achieving high-detail textures using low-memory-cost tileable masks, vertex colors, and two baked mes...