https://www.youtube.com/watch?v=LDb2AEipebQ
I have recently been working on a personal project. I have added ship movement and ship AI, and I have now added character pathfinding on the ships while they are moving. I did this by using a reference mesh to generate the Nav Mesh on.
The project uses Motion Matching and the Gameplay Ability System for the characters. The meshes are all from the marketplace.
AI pathfinding and combat on a moving ship/mesh. The AI uses a stationary reference actor in order to use the Nav Mesh.
Project uses UE5.5 and implements Motion Matching, Gameplay Ability System and the Water System plugin.