#Ship Game: AI Combat and Pathfinding on Ships

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shell iron
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https://www.youtube.com/watch?v=LDb2AEipebQ

I have recently been working on a personal project. I have added ship movement and ship AI, and I have now added character pathfinding on the ships while they are moving. I did this by using a reference mesh to generate the Nav Mesh on.

The project uses Motion Matching and the Gameplay Ability System for the characters. The meshes are all from the marketplace.

AI pathfinding and combat on a moving ship/mesh. The AI uses a stationary reference actor in order to use the Nav Mesh.

Project uses UE5.5 and implements Motion Matching, Gameplay Ability System and the Water System plugin.

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stone yew
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so do you have a static identical ship somewhere with a navmesh on which you calculate the movement on and move the ai on the moving ship based on where it moves on the static one?
i think like sea of thieves did it?

shell iron
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Yes, I calculate all the paths and eqs on the static identical ship and then transform them back to the moving ship. I am not sure how sea of thieves did it, but I assume it is similar

peak shore
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This looks great, the animations as well