#Unfortunately the same result of it not

1 messages · Page 1 of 1 (latest)

upper monolith
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Maybe plug at first only Set Simulate Physics to false and then Set Actor Location?

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in case when it teleported you had gravity enabled

vale barn
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Yeah, that was one of the first things I've tried when I was trying to make it work in the main feature.

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I think I am just going to fake it by destroying the main actor and spawn a dummy one in its place until I need it to move again.

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Its kinda silly that I can't get this thing to work otherwise

upper monolith
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so in case of gravity enabled and simulated physics node set to false it doesnt work?

vale barn
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Correct, Unless the class has them disabled to start off with in the details panel, it does not work.

upper monolith
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hmm, try to set simulate physic to true, then disable it with node and print the output it its true or false actually

vale barn
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nothing, Even tried "adding force" after i disabled physics in BPs and got a warning telling me physics was disabled.

upper monolith
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what about on physics on default root or on every component ?

vale barn
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No physics on the root. just the static mesh

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even forced the Mobility to Movable.

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Its just one of those weirdo unreal things I guess.

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Maybe it will work in UE6 TT_chiyo_cry

upper monolith
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hmm, but that's weird that set actor location cares about physics

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do you think this is the issue only?

vale barn
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at this point yeah, the test actor had nothing in it other than the static mesh.