#Screenshots for time travel FPS ESCAPE CONDITION

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dreamy canyon
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My game revolves around using time travel to decide the fate of AI one branch at a time. The player can either go to the past to prevent each AI branch, or go to the future it creates and embrace the technology by installing a related Cybernetic mod.

Screenshots are from the Alpha build going live on Steam in the next couple of days

dreamy canyon
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Improved visibility in the new lighting pass after feedback from players that enemies were too hard to see. There's still some darkness especially if players make choices that cause heavy pollution, but not nearly as crushing as before

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Shown above is the projects where the player starts each mission

dreamy canyon
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Having fun with new throwable objects including decapitated heads that spawn when you perform a finisher on an NPC

https://youtu.be/Pjm3LdLPK_I

You're now able to throw objects in Escape Condition including body parts spawned when you perform a finisher on a stunned enemy.

The damage type done by body parts depends on the NPC composition, cyborgs and robots will spawn body parts that do shock damage, for example.

SHORT DESCRIPTION
Wishlist 'Escape Condition' on Steam, and prepare for...

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