#DriveSim - Vehicle Physics Plugin

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summer prawn
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Hello, this is a plugin for a custom vehicle physics. I use it for my main game.
I'm aware of comments of improvement suggestions. thanks ๐Ÿ˜‰

https://youtu.be/p-j7t088ewE

https://www.fab.com/fr/listings/f7655c62-9ec0-47c4-900f-50105744adfa

Vehicle Physics Plugin for Unreal Engine, written in C++ and fully exposed to Blueprints.

Perfect solution to build any kind of car games (racing, arcade, semi-realistic or exotic...)

Designed for flexibility and ease of use, create many kind of suspension vehicle for any static mesh in just 2 minutes with ready to use features :

  • Easy : Just import your 3D model car mesh and wheels separately, add wheels components, adjust placement in editor and it's done
  • Realistic and stable physics: Raytraced suspension, torque and RPM-based engine modeling, dynamic physics force per wheels, drift assistance
  • Automatic or manual transmissions, in auto, it is still possible to manually force gears
  • Included optional features: Anti-gravity, Air controls, skid marks, and assignable sounds for different surfaces
  • Configurable or predefined settings: Torque curve, Steering curve, wheel friction, Gear ratio and RPM limits
  • AI system: Spline-based navigation with dynamic acceleration and braking decisions
  • Blueprint-ready: Harness the power of C++ with the simplicity of Blueprints
  • Supported inputs: Steering, throttle, brake, handbrake, gear-up, gear-down, reset
  • Network replication supported

Included :

  • full plugin source code in C++

Notes :

  • This plugin does not use Chaos Vehicle and provides an easy, modular and evolutive alternative.

DriveSim - Vehicle Physics Plugin for Unreal Engine, written in C++ and fully exposed to Blueprints.
Available now on FAB : https://www.fab.com/fr/listings/f7655c62-9ec0-47c4-900f-50105744adfa
Perfect Solution to build any kind of car games (racing, arcade, semi-realistic, exotic...)

โ–ถ Play video
Fab.com

Vehicle Physics Plugin for Unreal Engine, written in C++ and fully exposed to Blueprints.Showcase videos : Demo PreviewPlayable Demos : DriveSimDemoUnreal projects : Exemple projectSupport : Discord Perfect solution to build any kind of car games (racing, arcade, semi-realistic or exotic...)Designed for flexibility and ease of use, create many ...

fallen vapor
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Got a question or two about this

  1. Does this support treaded vehicles such as tanks and such?
  2. Is this multiplayer ready? Edit: Seem like it supports networked stuff. Should have read more. ๐Ÿ™‚
summer prawn
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  1. Not directlty, but for specials case like tanks and treaded wheels, animation should be done separately (static meshes for wheels are only used for rendering, the real physics of wheels is done by an internal suspension that update wheels positions and rotations)
    Maybe using invisible wheels (like hovercar in demo) and animate you own treaded wheels, or only the track around the wheels using wheels positions results of the suspension.
  2. yes multiplayer ready using network replication and predictive interpolation (watch the video at 2:53)