#Wip- The Zen Forest

1 messages ยท Page 1 of 1 (latest)

stark kestrel
#

This is my personal project that I am making in unreal engine 5

#

Any feedback is appreciate

stark kestrel
#

My progress so far in my project

rain solstice
#

i reeally like the lighting/fog shading of this, it compliments the stylized but high detailed look nicely, the shadows are a really nice soft smokey matte black /dark blue. which the water brings in some lighter blue/green color to contrast, which blends in with the grass. its very nicely balanced but also in a subtle non overpowering way, very clean lol

the only thing i would suggest would be to add some waterfalls in the background coming off the tips of those cliffs, which will both tie in the upper/outter env with the lower/inner env. this will also help to break up the hard edge between cliff and cloud some

#

you could do a similar thing with vines instead of water as well

#

maybe a bridge there, depending on context in the outter env

stark kestrel
# rain solstice you could do a similar thing with vines instead of water as well

thanks a lot for the feedback, yes I also was planning in add some waterfalls in the background , I just need to first now how to add the waterfall without a simulation because my computer will die if I do the simulation crying and maybe a pcg workflow for the vines in the background in a very low resolution since they are going to be in the background

rain solstice
#

i'd say it doesnt have to be something super complex, its mostly just something in the background to kinda give it a lil motion and help add some more continuity

#

if this were an open world game, you probably wouldn't be using some real physics sim in a whole lot of places. the new fluid flux looks pretty cool and you could definitely use that in limited capacity but it also definitely has its limitations, and requires higher end hardware, and would probably take lots of debugging to really get it working game ready, probably with limited support from the dev as well

#

if you did wanna go down the rabbit hole and had the pc for it tho lol fluidninja is the way to go

#

Small section of river to test out FluidNinja Live in Unreal Engine 5.
Updated with waterfall in this version.
Previous version can be find here:
https://www.youtube.com/watch?v=ciT_SFM61S0

โ–ถ Play video

Featuring sand & snow, optimizing for UE5, reworking obsolete content
SEE FULL TUTORIAL: https://youtu.be/3cBo9pHUXUA

Release features: (1) a single simulation driving complex environments (new levels: UseCase 18-A,B - sand, snow) - (2) FloorSnapper utility dynamically aligns volumes with slopes - (3) optimized for UE5: modded basematerials res...

โ–ถ Play video
#

https://www.youtube.com/shorts/izB8ibGqA5c

something super simple would be nice tho

stark kestrel
stark kestrel
#

I work in the background adding some waterfalls made with a plane and a shader, I fix the illumination and work in the first plane with a combination between trim sheets and decal mesh because of the semi complex geometry, also I finish the red bridge but I think for the camera angle dont show the details lurkin but still fun to do, Its alse made with trim sheet and decal mesh, I think I going to add a second uv channel for the bridge to have more rusty look

stark kestrel
#

wip of my progress, still need to finish a lot of details but I think the look dev its altmost there, and now I have two camera angles, but I dont now what angle use

rain solstice
stark kestrel
#

Yes I was thinking in adding a camera later but I with you feedback maybe I add a draft camera to see how its look in the depth

median surge
#

composition looking fly

stark kestrel
#

wip update, a lot of changes, and still a lot of work to do