#yes it can do anything a sphere can,

1 messages · Page 1 of 1 (latest)

astral sable
#

Sorry, for asking stupid questions, but how to attach the component to the mesh we want to hook to? It says that inherited component cannot be reordered

trail flame
#

ok first off, how do you intend this mechanic to work?

#

what do you mean by "pulling"

astral sable
#

It's more of a visual thing. I've got the physics interactions done and I pretty much just want to visually attach the hook actor to specified component on the actor, when player hooks and interacts with it

#

Sorry, maybe I haven't put it right in the question xd

trail flame
#

how far down this rabbit hole are you

#

What I'm suggesting is that instead of a common base class, you just add the hookhandle component to WHATEVER class you want

#

the act of adding that component is what makes something hookable

#

not the fact that it has a hookable parent class

#

then the code can be like:
Hook hit something -> get component by class HookHandle -> found one -> do the hook