Hello everyone, I created a thread to seperate my question from Rene's question (I wasn't too sure of a solution that didn't involve event tick for his timeline)
My question is this:
I have an actor object inside another actor, when I have a player interact (via grabbing with his hands) I can "Get Owner" to get the "Climbable" actor. However, I want the very top owner being "Spaceship". Doubling Get Owner returns a null reference, and besides I don't believe that'd be good practice anyways. What's a clean method of obtaining the top level owner which is highlighted green?