#Target/Build.cs Logging

1 messages · Page 1 of 1 (latest)

uneven torrent
#

Although that seems a bit too heavy on the Microsoft side of things. I'm pretty sure I saw some logging somewhere that was relatively straight forward.

#

Ah, just Log

paper wadi
#

using Microsoft.Extensions.Logging;
TargetRules and ModuleRules have Logger member var, so just Logger.LogWarning("Something")

#
/// <summary>
        /// Accessor for the target logger
        /// </summary>
        public ILogger Logger => Target.Logger;
uneven torrent
#

Seems like Log from using EpicGames.Core; wraps that.