#Nordic Warrior

1 messages · Page 1 of 1 (latest)

paper violet
calm tendon
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gj!

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any chance you can share how you did it?

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like was it full in unreal, or did you make the meshes for outside

paper violet
# calm tendon that shell texturing does look nice

Hey, thanks. The shader is a mess and I still wanted to add wind movement to it, among other things, so I didn't want to show it.
But in general it is a fairly simple approach.
This model has the geometry copied a few times. You need to somehow create a gradual mask for each layer. You can use an additional uv channel and create a texture mask, but a more efficient approach would be to use vertex color.
I set the vertex color progressively from 0-1, then in combination with the mask I use this to scale the layers in the world position offset.
This vertex color can be used to scale opacity, ao or roughness. The transparency is two or more textures repeated several times, one of which is a dot texture and the other is a fur-like texture. You can add more textures to make the alpha more irregular.
You can change the material type to hair to have a fancy sheen.
I hope you find it useful