#Does Epic themselves use Live Coding?

1 messages · Page 1 of 1 (latest)

snow yew
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Can I really depend on Live Coding?

tight patio
# snow yew Can I really depend on Live Coding?

It Depends™️
There's things it's safe for, provided you turn reinstancing off in the editor preferences, and under no circumstances ever disable live coding, even if you don't want to use it.

However, there's a lot that isn't safe
#cpp message

snow yew
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If things does get corrupted due to livecoding , can it be rescued?

tight patio
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the corruption is permanent if it's been saved into the asset. Following the above steps guarantees it will only be temporary.

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Only use it for the specified things, disable reinstancing, and do not under and circumstance turn live coding off, and you'll be safe.

Oh, while you're at it, disable compilation on creating a new class. Creating a C++ class in editor triggers a hot reload by default which is a questionable design decision, but hey it exists.

snow yew
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Argh, any UFUNCTION cannot be live coded? The problem seems to stem from the reflection to blueprint part....

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Im pretty sure ill live code something i shouldnt when im in heavy production + tired

tight patio
snow yew
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How was your experience? How do you discipline yourself not to press live code when you have made a param change

tight patio
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I don't live code, aside from working with Slate everything else that needs that level of frequent change I do through BP or parameterization.

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It's very easy to learn not to press the button for things that you can't do it for as well

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The threat of corruption tends to be a pretty big motivator :P

snow yew
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XD

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coming from Unity, this is such a pain