#Non-dev needs help getting a folder converted into a .pak

1 messages · Page 1 of 1 (latest)

restive ocean
#

Hello, I posted this on reddit, but it seems to have been deleted, so I'm asking here as well

I have no experience working with Unreal or UnrealPakTool, I'm just trying to convert a SMT5 mod into a .pak file so I can get it working on my Switch. However, when I put the folder into UnrealPak-With-Compression.bat, I get this error:

LogWindows: Error: Fatal error: [File:C:/Users/spark/Desktop/UnrealEngine/Engine/Source/Developer/DerivedDataCache/Private/DerivedDataBackends.cpp] [Line: 89]

LogWindows: Error: Unable to create backend graph using the default graph settings (DerivedDataBackendGraph) ini=../../../Engine/Programs/UnrealPak/Saved/Config/Windows/Engine.ini.

How would I go about fixing this?

gusty plaza
#

Isn't the switch stuff very much NDA'd and not something you should talk about in public? And if it's modding a current switch game, we don't support mods here.

restive ocean
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wasn't aware, but thanks for responding