I served as the Lead Lighting Artist at Ballistic Moon on this project, using Unreal Engine 5 to rebuild and enhance the horror classic. I've posted additional details about the environments and cinematics over on my ArtStation: https://www.artstation.com/javertvalbarr
#Until Dawn (2024)
1 messages · Page 1 of 1 (latest)
@autumn phoenix i loved your work on Until Dawn Remake! Lighting looks so cinematic. Make sure to check my fanart! Its a mix of until dawn and RE4 remake! https://www.artstation.com/artwork/Ny6nLb
Also could you tell us more about the Lighting and Cinematics Toolkit? Is it an editor utility widget you made to control better the lighting of the game?
Didnt know the term lighting gobo, interesting.
Nice work!
Sure thing- the main purpose of the Toolkit was to make it easier/faster to do tasks that the team were having to do repeatedly; a lot of the debug tools we would use in-Editor would either be activated with a console command or by having to navigate through menus and several clicks, which can be hard to remember or just a pain to activate every time we'd start the Editor
E.g. instead of having to type "highresshot 3840x1606" every time we needed to take a screenshot (which was often), we could just click the button in the Toolkit