#Half Life 2 Mod Im making in Unreal Engine 5

1 messages · Page 1 of 1 (latest)

ancient umbra
atomic pagoda
#

How'd you make headcrab AI?

ancient umbra
# atomic pagoda How'd you make headcrab AI?

I essentially just used the same logic from this tutorialhttps://www.youtube.com/watch?v=NB79H4XmQSw&t=649s but using headcrab skeletal mesh/animations/locomotion

Learning Goals:
1 - Customizing animations using montages
2 - Blending animations and montages (upper body from montage, blended with lower body from animation BP)
3 - Predictive Jump function to allow the AI to jump to where the player will be in x seconds
4 - Creating Behavior Tree Services
5 - Using multiple attacks in the behavior tree based...

▶ Play video