Profundem is a Minecraft-inspired sandbox game that marries the combat system and world building of DarkSouls 3 with the expressional and in-depth crafting systems of Minecraft and Terraria. Everything is in the design phase as of this post, though core concepts have been set.
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I've been working on assets for this game idea of mine for about two months now, though progress has halted. This would be the first post showing some models I've worked on. I've never actually done pixel art or low-res stuff like this before, but I think it turned out ok.
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These are the Combat Armour sets one can craft, being from Iron, Copper, Gold, Emerald, Sapphire and Ruby, with some weapons to their respective materials- all of which, play into a balancing system that creates a Rock, Paper, Scissors combat loop.
Each armour also has "Gem Slots", which much like how in Dark Souls one can inset gems and stones into their weapons to yield unique effects, so can these armours- which is what plays into the triangle 'Rock, Paper, Scissor' combat loop.
As these are only the Combat Armour Sets, around fifteen other sets need to be created for a Chainmail Armour type and a Mana Robe type, all with unique and meaningful designs for each material type, respectively.
The design of the Armours are made for what is the equivalent of phalanx formations in this universe, with the triangular form of the helmet locking in with a special diamond-shaped shield that interlocks with others (The mentioned shield, seen with the gold armour variant). The culture(s) and lore of this universe is semi-fleshed out, and have a hard-fantasy flair to them.