#Project ASR - My First Action Game

1 messages · Page 1 of 1 (latest)

carmine moth
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Hello. This is a proejct I made while studying Unreal Engine for the first time.
I recently discovered this channel, and after seeing the work of others, I wanted to share mine as well.
Feedback is welcome!

Boss battle
https://youtu.be/pK_fadm8hIU?si=UEWAO6FnSa80ZscM

Devlog
https://www.youtube.com/@deeperunreal

  • Completed boss attack logic with guard break system and directional hit effects.
  • Finalized boss prototype including AI, VFX, and SFX.
  • Improved knockback behavior tied to animations and enhanced adaptive targeting camera.
  • Integrated UI updates, adding sub-health and stamina bars for boss combat.
  • Polished overall combat system and tested...
▶ Play video
mystic yarrow
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@carmine moth this is very clean congrats man for real this is truly impressive!!!

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would you ever be willing to teach me or give me tips on where to look for guides on rigging and animating a sword character mesh for ue5

carmine moth
idle moon
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This could be really fun.

frank flame
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Well done sir. well done

dusk sparrow
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This is nice and so clean feeling! How are you moving the characters back when they get hit?

carmine moth
dusk sparrow
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I tried that but my hit reactions animations are root motion and it seems they cant be launch while in animation.

ocean otter
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Actually looks like it could be lots of fun! keep up the great work!

carmine moth
dusk sparrow
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Thanks. Maybe I can use motion warping in my hit animations then.

carmine moth
mystic yarrow