#Quick Question Regarding Reflection Angles
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So I'm trying to get the ball's velocity, and when it overlaps a component (it has no collision) it will bounce back based off it's reflection vector.
The current result is the ball tries to smash into the wall with greater speed, essentially bouncing in the exact same direction it was going before.
Quick Question Regarding Reflection Angles
I would greatly appreciate any help in this if you could spare a moment.