#Quick Question Regarding Reflection Angles

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near basin
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So I'm trying to get the ball's velocity, and when it overlaps a component (it has no collision) it will bounce back based off it's reflection vector.

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The current result is the ball tries to smash into the wall with greater speed, essentially bouncing in the exact same direction it was going before.

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Quick Question Regarding Reflection Angles

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I would greatly appreciate any help in this if you could spare a moment.