#How about you stop, take 2 seconds and

1 messages · Page 1 of 1 (latest)

abstract elk
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I think I know the issue now. Damn! I need to get used to this multiplayer environemt

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I was not running the project under one process

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😦

pine thicket
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I highly doubt its the cause of your issue

abstract elk
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It confirmed me that I was debugging the client side

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and I think there are more issues

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I am just checking it

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How do we check what part are we debugging when we are not running it under one process

pine thicket
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Your editor becomes a weird middle man that runs your server and client so you will breakpoint for either sides logic. Tbh this all just sounds like its more a lack of networking/unreal experience and not anything specifically wrong.

You can check easily by adding that debug string sswires shared before in your IDE values watch list, when you break poi t if you look at that watched value it will tell you what instance you're in right now "Dedicated Server" "Client" "Standalone" etc

abstract elk
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it because I am on Debug Editor?

pine thicket
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What version of UE are you?

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Might be just UE4-Engine