#How about you stop, take 2 seconds and
1 messages · Page 1 of 1 (latest)
I think I know the issue now. Damn! I need to get used to this multiplayer environemt
I was not running the project under one process
😦
I highly doubt its the cause of your issue
It confirmed me that I was debugging the client side
and I think there are more issues
I am just checking it
How do we check what part are we debugging when we are not running it under one process
Your editor becomes a weird middle man that runs your server and client so you will breakpoint for either sides logic. Tbh this all just sounds like its more a lack of networking/unreal experience and not anything specifically wrong.
You can check easily by adding that debug string sswires shared before in your IDE values watch list, when you break poi t if you look at that watched value it will tell you what instance you're in right now "Dedicated Server" "Client" "Standalone" etc