#Montage Graph Plugin

1 messages · Page 1 of 1 (latest)

cosmic hawk
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Hey y'all, I'm typically a programmer but recently I've been having lots of fun playing around with control rig and sequencer. So naturally, I decided to experiment with creating a new plugin to speedup the whole keyframe animation workflow. I'm currently calling it "Montage Graph"

the basic idea is to define AnimMontages using nodes in a graph editor with "selector" nodes that choose the appropriate montage chain based on gameplay tags. This allows me to then just press a single button to setup a new animation in sequencer with a control rig live linked to an AnimSequence and a montage wrapper that gets populated in the node. This should, in theory, make it less tedious to setup montages that are hierarchical such as melee combos, and speed up iteration as I can click a node, edit the keyframes, save... and it appears in the game.

Some ways I'm thinking of extending this further:
--sequencer markers/events that get translated into AnimNotifies
--copy pose from last node when chaining nodes or some sort of pose sync between nodes
--multiple sequences per node(not sure how useful that would be)
--turn linked list of nodes into an array with a look up table based on the current gameplay tag combination

Feedback, ideas, criticism more than welcome! If anyone wants to play around with it the code is up on github, I can send a link.
Thanks.

dusk nimbus
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This is really cool!

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Do you have a link to the github?

cosmic hawk
cosmic hawk
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here you go. theres no documentation or anything but it should be running