#MeshPack - Instancing done right

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#

MeshPack is a UE5 plugin that analyses all Static Mesh Actors and packs them into instances when the game is packaged. No need to manually combine actors while you are working on your game.

It works with World Partition and normal levels, making your workflow nondestructive and highly optimized. MeshPack also re-packs Packed Level Actors. This further optimizes your game regardless of your workflow.

Example case with Valley of the Ancient project
Large open world level with thousands of meshes. Used to showcase UE 5.0 with World Partition and Packed Level Actors.
MeshPack stats:

  • Actors in level reduced from 16502 to 6303
  • Components in level reduced from 216417 to 97573

Marketplace link: https://www.unrealengine.com/marketplace/en-US/product/meshpack
Online documentation is available here: https://drive.google.com/file/d/1VYouZISleYcijjHK8W8JgCyYw-JtuBnt/view

Unreal Engine

MeshPack automatically instances your Static Meshes when the game is packaged. No manual work. No destructive workflows. Instancing done right