#UNREAL 2D FRAMEWORK | 2D FULL PACK

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barren trellis
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Simplify and accelerate your 2D game development with our complete package! Includes menu systems, crafting, movement, inventory, interaction, traps, platforming, and basic AI, all with reusable blueprints. Ideal for new developers using Unreal Engine 5.

https://www.unrealengine.com/marketplace/en-US/product/af3ddfb662ab426d9564f007f40f94bd

Unreal Engine

Simplify and accelerate your 2D game development with our complete package! Includes menu systems, crafting, movement, inventory, interaction, traps, platforming, and basic AI, all with reusable blueprints. Ideal for new developers using Unreal Engine 5.

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Here's what's included in this complete framework:

Complete Menu System:
Save and Load Game: Allows players to save their progress and resume it at any time.
Customisable Settings:Video Settings: Configure graphics quality and other visual options.
Exit Option: Safely exit the game or gameplay.
Input Device Switching: Automatic device detection (keyboard, mouse or controller) and dynamic user interface adjustment.

Advanced Character System:
Character Movement: Includes basic movement and jumping.
Animation State Machine: General system for player and enemy animations, implemented through "Blueprints Component".
Health and Damage System: Health and damage management for both players and enemies, implemented via Blueprint Component.
Modular Attack System: Customisable attacks for players and enemies.
Modular Consumable System: Create consumables and activate them from inventory.
Health Recovery, Damage Boost, Jump Boost: Potions, Crafted Meals.

**Customisable Inventory System: **
Slots System: Configure inventory to your liking.
Action Menu: Options to use, drop one or all items.
Hotbar: Quick access to 9 item slots in a bottom bar.
Drag & Drop: Move items between slots, inventories and containers (such as chests).
Special Items: With floating animations to highlight them.
Pickup items: Pick up items from the ground, a message will appear on the screen at the top of the screen to give feedback to the player that they are near a pickup item.

Interaction System:
Buttons and Levers: Interact with the environment.
Pressure Plates: Weight-sensitive activators.
Chests: Store and retrieve items.
Doors: Open different areas with access keys or actuators.

Tools and Environment Resources
Tilemaps and Tilesets: Facilitate the creation of levels.

Level Design Tools:
Grid Map Maker: Easily generate maps.
Props Spawn: Place bushes, trees, rocks and flowers using the level design tools.