I am having trouble setting up overlap collisions in C++. I'm using this Youtube guide and I'm following it to the letter. https://www.youtube.com/watch?v=Mh3YHTMQjtc&list=PLoReGgpfex3z12PPCPK7W76Y2q1KNQtxH&index=10
In VS, I have this snippet about the "Collision Sphere" CollisionSphere = CreateDefaultSubobject<USphereComponent>(TEXT("Collision Sphere"));
In my BaseProjectile class i have the delegate,
CollisionSphere->OnComponentBeginOverlap.AddDynamic(this, &ABaseProjectile::BeginOverLap);
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