#Punch Out Prototype

1 messages · Page 1 of 1 (latest)

hollow flame
pulsar island
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How are you planning to show the player that a punch is hit/block/miss?
I like the camera angle

hollow flame
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The enemy is dodging now when attacked.

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I may add a sfx and possibly an effect too. Not trying to do too much with this. Just get some core functionality in and move on

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Maybe do some tutorials if requested.

pulsar island
hollow flame
hollow flame