#there is no music outside the game mode?

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round juniper
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I'm so sorry... I don't really even know what the game mode is/how to use it, so idk i can answer your question...

dense mauve
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A game can be split into different game mode. The best example is :

  1. The main Menu
  2. The game
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What will be the music when you are on those different "game mode"

round juniper
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Ah, i see i see

dense mauve
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because if you want to switch from 1 level to another one, what will be the music as well?

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when you load a new level, the music STOP

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no fade in, no fade out possible

round juniper
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From what I've gathered from talking with the team, the game is going to take place in one continuos map

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so they said it'll all happen on one Level Map

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except for like, the title screen

dense mauve
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ok so interface and everything will be on one level

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so no load level to foreseen

round juniper
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I don't think we'lll be loading between different levels, no

dense mauve
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so you can limite your action into the same game mode and it's game sate

round juniper
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I'm guessing there will be like, a pause screen though

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and there will definiltey be a title screen

dense mauve
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yes pause it's ok. but keep in mind those info ๐Ÿ˜„

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if you are outside the level. music will stop

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so yes go on the gameState implementation, it should work

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keep the level BP for Level things

round juniper
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can I make a BP class of the gameState too?

dense mauve
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yes

round juniper
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oh okay cool

dense mauve
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and select your new BP GameState as default

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so you can

round juniper
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wait but my first question still remains (i think?)

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should I use interfaces or event dispatches?

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or do I not even need those methods if I'm using the Game State as the BP

dense mauve
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event dispatcher

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Game state will see his state change

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and according to that it will inform the player

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if no change, no information

round juniper
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got it, thank you

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thank you thank you so much for your help

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i really super appreciate it

dense mauve
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you will thank me when you will completed your task ๐Ÿ˜„ good luck