#I'm having some problems with unreal's

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warm schooner
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I see the Lyra starter game does the same thing, so I guess there is some good reason to do it. I just thought this would be the equivelant of adding the Engine dependency to the Module's PublicDependencyModuleNames. It at least seems like the docs imply it here: https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-modules?application_version=5.3. "AdditionalDependencies (array): Specifies additional dependencies needed by the module. You should specify this in your Build.cs files instead."

Epic Games Developer

Modules are the building blocks of Unreal Engine's software architecture. You can organize your code into modules to create more efficient and maintaina...