I'm solodev working on a voxel-based open-world adventure game.
The main concept of the game is it to be super meditative - so you can always get distracted from the story or the core gameplay and just waste some time running and exploring voxel worlds.
Though, I still want it to have strong narrative, so you always have something to do and follow the main storyline.
Would be happy if you can share your thoughts ๐