#Runtime Variable System Plugin

1 messages · Page 1 of 1 (latest)

pulsar juniper
#

Hi everyone! I am proud to announce, that my new Unreal Engine plugin just launched on Marketplace!

Summary
Runtime Variable System is a system that allows for adding, removing and modifying variables on any object at runtime. It provides amazing event-based workflow, that allows for listening to variable value changes, additions and removals.
It enables a new way of communication within the project, without the use of casts or interfaces.
It's very useful for blueprint-UI communication, creating event systems, interactions or really anything you can imagine.
It works both in blueprints and C++.

The plugin comes in two versions:
Lite - is a smaller version that does not have replication support
Pro - is a larger, more feature-rich version that offers replication and global events without any object provided(check the video for the details).

Take a look and share with us what you think about it. There are tutorial videos and documentation for you to have a look at. Enjoy!

Lite:
https://www.unrealengine.com/marketplace/en-US/product/2cd39dd7c94446f58fad4754fbb395c2

Pro:
https://www.unrealengine.com/marketplace/en-US/product/34657b25a2c54e1c87e860679070a1fe

Unreal Engine

Adding, removing and modifying variables with events on any object at runtime!

Unreal Engine

Adding, removing and modifying variables with events on any object at runtime!

rose verge
#

This is the exact tutorial I needed thank you. I'm experiencing difficulty finding a new way to input value into my variables, without doing a hard coding.

pulsar juniper
#

Hi! You mean in C++?