During the work on Projekt ION, it turned out that Unreal Engine (UE) lacks the means for, so to speak, 3D tiles. Essentially, we need voxels that can be painted, essentially 3D pixels. So, I started working on a tool, and now you can already define the geometry to paint the tiles - there's just a little bit left to finish.
https://imgur.com/a/YYAA89T
I plan to eventually release the tool as a plugin on the marketplace. If anyone is interested in participating in beta testing, I'd be happy to let you try out the tool. The tool will be paid, so participating in the beta test is a way to get it for free 🙂
#TileMap3D plugin
1 messages · Page 1 of 1 (latest)
I would like to try this.
As would I
TileMap3D has functionality of painting voxels by tiles from TileSet. Now all basic functionality is here:)https://imgur.com/a/YYAA89T
@pallid ocean Can we use our own custom tiles?
TileMap3D uses a special asset for TileSet, it is very close to how you define TileSet for Paper2D
So can we use custom meshes?
Or will be limited to what TileMap3D supports?
Right now TileMap3D is using concept of voxels, i.e. volumetric pixel. In the future we can introduce Palette of 3D models and allow to place models in a same matter instead of 3d pixels
Got it 🙂
Of course, more people will be interested in tool, more we get feebacj, then more chances we will create a much better tool then initially planed:)
What are the differences between this and the cube grid tool ?
awesome
Main difference that you can't paint meshes (created by Cube Grid Tool) by TileSet. And in general Cube Grid Tool is for prototyping.