#TileMap3D plugin

1 messages · Page 1 of 1 (latest)

pallid ocean
#

During the work on Projekt ION, it turned out that Unreal Engine (UE) lacks the means for, so to speak, 3D tiles. Essentially, we need voxels that can be painted, essentially 3D pixels. So, I started working on a tool, and now you can already define the geometry to paint the tiles - there's just a little bit left to finish.
https://imgur.com/a/YYAA89T
I plan to eventually release the tool as a plugin on the marketplace. If anyone is interested in participating in beta testing, I'd be happy to let you try out the tool. The tool will be paid, so participating in the beta test is a way to get it for free 🙂

heavy shell
#

I would like to try this.

twilit bronze
#

As would I

pallid ocean
heavy shell
#

@pallid ocean Can we use our own custom tiles?

pallid ocean
heavy shell
#

Or will be limited to what TileMap3D supports?

pallid ocean
# heavy shell So can we use custom meshes?

Right now TileMap3D is using concept of voxels, i.e. volumetric pixel. In the future we can introduce Palette of 3D models and allow to place models in a same matter instead of 3d pixels

heavy shell
#

Got it 🙂

pallid ocean
# heavy shell Got it 🙂

Of course, more people will be interested in tool, more we get feebacj, then more chances we will create a much better tool then initially planed:)

zinc totem
#

What are the differences between this and the cube grid tool ?

old quarry
#

awesome

pallid ocean