#Some Environment progress
1 messages · Page 1 of 1 (latest)
that looks lovely may i ask what foliage you used? Was it procedurally generated with PCG volumes?
great work keep it up!
Ah I just saw your comment. All of the foliage I've made with blender using a lot of Geometry nodes. And yes I use PCG a lot too. But I am trying mostly to use Splines in BP Actors. It's a lot more flexible for me, cause you can expose variables in the PCG graphs from BPs.
This looks like a single player adventure game?
could you give any tips or addons for creating foliage on blender ? i am at the state of 3D modeling on my project, because of cant sell other users any assets on unreal's marketplace i am looking forward to create mines...
Most of Geo nodes for my foliage I created from tutorials and then cuzotmize from a guy called https://www.youtube.com/@100drips
One of his tutorials is about procedural trees with Geo nodes . You can then customise to create whatever foliage you want. He has a few add ons too in gumroad and a few of them are for foliage and leaves.