#Unreal modding plugin

1 messages · Page 1 of 1 (latest)

willow river
limpid mulch
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This is awesome

willow river
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Thanks :p i'm currently testing blueprint mods.
The idea is to generate a plugin when packaging the game that will be used by blueprint mods.
Will post the results here

simple cedar
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Looking forward to seeing more about this! Do you have somewhere we can look into this? A manual, videos, etc

willow river
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A short video demo

willow river
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Adding a function in a "moddedcharacter" blueprint that inherits from the game character interface and calling it from the game

willow river
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For modders, it should look like this
Just create a new project, add the nmod plugin and configure the game path and the nmod sdk

willow river
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Adding a moddable specifier for blueprint functions, trying to make bp functions moddable, it's currently only available for c++ functions

willow river
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Now we can mod any functions using the generated sdk by extending nmod classes and functions

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Modded classes can have their own instance per modded object

willow river
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Some tests to make blueprint functions moddable, have to break some stuffs :p

willow river
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Some news

leaden lion
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definitely sounds interesting. seems like it requires deep knowledge. all the best.

leaden lion
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can you create a mod without having the source project ?

willow river
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The last one

leaden lion
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that's amazing work 👏

willow river
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Thanks :p

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We can also make C++ code or blueprints moddable, and modders can use BP, or any other language that can use C interfaces (still wip)

willow river
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Moddable properties

jovial lantern
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Great work ! Thanks!

barren bay
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Our rules don't allow such links. Please remove them.

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That includes the main post.