#Lockes2: StealthMan (Gameplay Features)

1 messages · Page 1 of 1 (latest)

pearl yacht
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My 2nd game, made entirely in C++ UE 5.4, is getting more gameplay features as the days go by. I'm dreading Level Design as I'm not great at it, but right now I got him with a Control Rig for his feet, picking up Swords, and I will have him attacking soon, as I already had something like that in BPs...

long orbit
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movement looks nice and smooth