#Plugin Core Redirect Question

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edgy mountain
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Has Kazem, quick questions on this topic.

The Plugin.ini file, does it want to be named DefaultMyPlugin.ini or BaseMyPlugin.ini?
Epic's docs point towards BasePaper2D.ini as their example

That said, I did both.
I'm not seeing it in any of the LogCoreRedirects notes.

If I put it in the DefaultEngine, it shows up, but it provides this error:
ValidateRedirect(Type 4) can't validate destination Struct for redirect from /Scripts/PluginOldModule.RestError to /Scripts/PluginNewModule.RestError with unloaded package

Are there any other core things I could try to figure out why this isn't working?

wintry hedge
# edgy mountain Has Kazem, quick questions on this topic. The Plugin.ini file, does it want to ...

as far as I remember DefaultMyPlugin.ini worked for me. but you can try both. but it must be in this path MyProject/Plugins/MyPlugin/Config/DefaultMyPlugin.ini. I'm assuming that the plugin is also located in your project and not somewhere else outside of your project.

make sure your plugin is loaded. also if you only changed the plugin name, this should work without having to redirect individual classes/structs

+PackageRedirects=(OldName="/OldPluginName/", NewName="/NewPluginName/", MatchSubstring=true)
edgy mountain
#

I found the mistake that was stopping this from resolving correctly.

[CoreRedir**ce**ts]
My goodness that was an enormous waste of time.