#Eerie retro survival project - Environment Test 1
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Brief weapon test
https://youtu.be/DjeJyPToYGs?si=vAQMsqMIxCDc6IQ4
A project inspired by games such as Silent Hill and Parasite Eve. Working on trying to capture some nostalgia.
I like how the shooting feels; very responsive.
Is this like a resident evil game?
perhaps you could include a "stress" meter, and if the stress is high, the crosshair bubble will increase in size, making it hard to aim.
Yeah it will be a game with similar vibes. I'm taking some inspiration from resident evil, silent hill, and parasite eve 2. I have a backstory and lore written and it will come out as i flesh out this idea a bit. I love the stress idea. I had thought about implementing something like that, but I was a little unsure how to approach it. I'm pretty sure something like that will make it into the game. Thanks a bunch!! I like how the shooting is coming along. The weapons have a weight value which influences the amount of lag it has, your max turning rate, and your ads time. For this project, I just mapped it to float curves. Worked out very well. For testing I just hit the + and - keys to change the weight.
Well, I decided to go ahead with added a mental health component. I was on the fence about it, but since it was specifically mentioned, I see now why it's a perfect fit for the game. It will affect the weapon accuracy, handling, reload time (possibly just adding a chance of reload failure), ads speed (or stability), and other stats and I come across them. Certain in game puzzles may be harder to accomplish with low mental stability. I haven't yet decided on the consequence for having 0 yet.
yup, those elements could work together.
Stamina refills itself?
Maybe the Stamina refresh rate is linked to the stability.
Zero stability means zero stamina refresh. (poor mobility)
Working on an enemy spawner portal. Will post updates once it's done.
https://youtu.be/GIA-E51sXdQ?si=wXHM8QTDzlJOOHYz