Ok, one more try...
I´m still struggling with long saving times for my material instances.
I recently updated to UE 5.4 AND started reworking our Mastermaterial, so it works with nanite tesselation.
So I´m not sure which caused it or wether its unrelated, but material instances derived from that master material have become excrutiatingly slow to save.
Like, from sever seconds to half a minute and more.
It could also be related to source control, recently moved from an online perforce server to a locally hosted version at my homeoffice.
Mentioning this because when I deactivated source control, it looked like it was saving a lot faster, but then that wasn´t consistent.
It also SEEMS like it gets progressively worse.
Deleting the DDC was mentioned before, but I haven´t found a good answer as to where and which DDC to delete so I didn´t dare to do that just yet.
We import+ the master material from a master unreal project containing all template stuff into all our separate unreal projects, in case that matters...