#if erasing the whole _Implementation

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native glade
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I gave it a default implementation. Let me try deleting it.

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This is how the other functions look in my interface which compile fine: UFUNCTION(BlueprintNativeEvent, BlueprintCallable) void SetPlayerSlot(int32 NewPlayerSlot); virtual void SetPlayerSlot_Implementation(int32 NewPlayerSlot);. I also have a default implementation for each

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So it worked. Unreal is just trolling me at this point