#if erasing the whole _Implementation
1 messages · Page 1 of 1 (latest)
I gave it a default implementation. Let me try deleting it.
This is how the other functions look in my interface which compile fine: UFUNCTION(BlueprintNativeEvent, BlueprintCallable) void SetPlayerSlot(int32 NewPlayerSlot); virtual void SetPlayerSlot_Implementation(int32 NewPlayerSlot);. I also have a default implementation for each
So it worked. Unreal is just trolling me at this point