#Got sort of a weird issue here if I put

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rotund path
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How are you moving your character exactly?

smoky jewel
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This is our move function

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My brain is running on like 2 hours of sleep so I know I'm missing something stupid here. I imagine it's something to do with the control rotation but brain isn't braining

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Confusing part is, I think the server and client both have the same control rotation... So I'm not exactly sure what they're disagreeing on

smoky jewel
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Think it might be because the server and client have different values for bUseControllerDesiredRotation